(Part 4) We test NVIDIA’s AI technology: Ray Reconstruction

In our summer series, we look at NVIDIA’s deep learning technologies and their concrete manifestations in games and performance. Come and explore with us how different virtual worlds can be with NVIDIA DLSS technologies and more – whether you want to wander the galaxy, unravel a mysterious story or fly on a broomstick.

With our graphics card test series Gainward GeForce RTX 4070 SUPER Ghost in the gaming computer AlzaPC we are already halfway through. In the first part, we introduced the test hardware and described the AI ​​functions of NVIDIA graphics chips, the benefits of which we focus on. In the following articles, we covered the first sub-functions of DLSS – first, Super Resolution upscaling, and then it was the turn of the third sequel, Frame Generation.

Summer is here and with it plenty of space to jump into the stories written by the latest gaming titles in your free time. IN…

In our summer series, we look at NVIDIA’s deep learning technologies and their concrete manifestations in games and performance.…

In our summer series, we look at NVIDIA’s deep learning technologies and their concrete manifestations in games and performance.…

The third key component of DLSS – Ray Reconstruction

Today, in game tests, we will show how ray tracing effects actually look in games and how they can be improved by the last basic pillar of DLSS – technology Ray Reconstruction. Once again, software will come in handy NVIDIA ICAT, thanks to which we will look in detail at the differences of the image. Indeed, Ray Reconstruction quite possibly brings the most noticeable modifications in the final impression.

Ray tracing effects have not been new for a long time. It is an improved method that innovatively calculates and renders light rays from the observer’s position and can reliably display the effects of light refraction, reflections, lighting and associated shadow effects. Ray tracing support has moved to the level of the standard of modern games since the days of NVIDIA RTX 20 chips and has come a long way since the first attempts with demanding calculations.

Visual tests of rendering ray tracing with DLSS 3.5 Ray Reconstruction

Ray Reconstruction is the last piece of the DLSS puzzle in the current version 3.5. The model’s AI algorithm can create an image with ray tracing effects, in even greater detail. We will test it primarily in games Alan Wake 2 a Cyberpunk 2077which are with DLSS 3.5 fully compatible and you will see clear differences in image detail in the following comparison tests.

We’ll start again with the game Alan Wake and this time we’ll focus only on visual tests. In both pictures you can see the reflections of the shops in the rain water by the side of the road. The last image, in which the reflection is completely absent when ray tracing is turned off, can be quite funny. However, there is a noticeable difference between the standard version and the use of DLSS Ray Reconstruction. Edges are sharper, texts are significantly more readable. When using this function, the structure of the background – in this case the road – is less noticeable.

A very similar scene can then be observed in the Night City metropolis in the game Cyberpunk 2077. Again, we looked into the reflections of lights and boards on the wet pavement, and the result does not need to be described at length.

A more noticeable degree of more faithful lighting and its reflections is also visible in the last set of screenshots. Again, it’s Cyberpunk 2077. The neon sign gradually gains in detail from right to left. Notice, for example, the more noticeable edging of the neon by reflection on the surface behind it.

Realistic reflections and reflections with RTX 4070 SUPER

The ray tracing effects are of course the imaginary icing on the cake. It’s definitely not a critical component of the game’s graphical expression, but we have to admit that they really add depth to some scenes. At the same time, the contribution of Ray Reconstruction technology is quite obvious and easily distinguishable at first glance.

The fact that DLSS in its latest version focuses on the area of ​​ray tracing is actually not surprising at all. On the contrary, it is a meaningful area for development and innovation. With a card Gainward GeForce RTX 4070 SUPER Ghost there is no need to worry. We performed the FPS tests from previous parts including the inclusion of ray tracing effects, including the use of DLSS ray reconstruction activation. This card really has the performance to give away and you can enjoy the anticipation of the effects shown above to the maximum. Before the next work, take a look at our and other finished sets AlzaPC with Gainward GeForce RTX graphics cards.

Other articles in the series

Source: pctuning.cz