Nintendo continues (and justifies) its crusade against emulators

Nintendo is one of the most important and emblematic companies in the video game industry, but also one of the strictest when it comes to the protection of its intellectual property. This includes an extremely hard line against emulation, a technology that, although controversial, plays a key role in preserving the digital legacy of video games. Recent statements by Koji Nishiura, the company’s lawyer, have revived this debate by making clear Nintendo’s position on the legality of emulators and their use.

According to Nishiura, emulators are not illegal by definition, but They cross the line when they copy software from Nintendo devices or disable security measures such as encryption. Furthermore, he added that if these tools facilitate access to ROMs obtained in an unauthorized manner, they become a direct infringement of copyright. This perspective has been the basis for Nintendo to step up its legal action against emulators like Yuzu, Suyu and Ryujinx, shutting down platforms that the company says seriously harm its business and encourage piracy.

However, these measures have generated strong criticism, especially among those who defend emulation as a resource for the preservation of video games. Access to older titles, many of which are not available on modern consoles or through official platforms, relies heavily on emulators. For a large number of players, this technology is the only way to rediscover jewels lost in time. In this sense, Nintendo’s actions not only affect piracy, but also the ability to preserve and enjoy its own cultural legacy.

The case of Nintendo is especially complex because, unlike other companies, its legal strategy does not distinguish between those who use emulators to play recent titles and those who use them to preserve games that the company does not offer in any modern format. This approach has led to the disappearance of tools and platforms that, in many cases, were intended to preserve a heritage that Nintendo is not interested in keeping accessible.

The emulation debate raises important questions about the balance between the rights of companies and the needs of gamers. Is it fair for Nintendo to limit access to its historical catalog when it does not offer viable alternatives to enjoy it? To what extent does your crusade against emulators respond to a legitimate interest or to excessive control over your intellectual property? While the company continues to reinforce its position, the gaming community and video game preservation advocates insist that emulation, used ethically, It is a vital tool to prevent much of video game history from disappearing forever.

What do you think of Nintendo’s policies regarding emulation?

Source: www.muycomputer.com