AMD FSR 4.0 Scaling Technology Will Be Fully AI-Based and Improve GPU Power Efficiency

Jack Huynh, senior vice president and general manager of AMD’s Computing and Graphics Solutions Group, told Tom’s Hardware that AMD is already developing FidelityFX Super Resolution 4.0 image scaling technology. It will differ from the current FSR 3.0.

In a wide-ranging interview at the IFA 2024 electronics show in Berlin, Tom’s Hardware asked an AMD executive about the company’s plans for the near future. From this conversation, for example, it became known that AMD wants to combine RDNA for gaming and CDNA for AI accelerators into a single UDNA graphics architecture, shift its focus from a limited segment of flagship graphics cards for enthusiasts to increase its presence in the mass GPU segment, and release Kraken processors for Copilot+ PC laptops priced at up to $799.

Another topic of discussion was the new FidelityFX Super Resolution 4.0 scaling technology, which Guin touched on when talking about portable consoles. According to him, AMD has been developing FSR 4.0 for about a year. The new technology will rely entirely on AI algorithms, and one of its key benefits is related to the increased energy efficiency of GPUs used in portable gaming consoles.

“When it comes to portables, my number one priority is battery life. If you look at the Asus ROG Ally or the Lenovo Legion Go, there’s almost no battery life. I need hours. I need to be able to play Wukong for three hours, not 60 minutes. That’s where frame generation and interpolation come in, which is why we’re working on FSR 4. FSR2 and FSR3 were based on analytical generation. They were filter-based. We did that because we wanted to get to market quickly with this solution. But then I told the team, ‘Guys, this is not where the future is going.’ So we completely changed our approach about 9-12 months ago to go AI,” Guinh said.

“Now we’re moving to AI-based frame generation, frame interpolation. The idea is to improve efficiency to maximize battery life. And then we could lock in frames per second, maybe 30 or 35. My main goal now is to maximize battery life. I think that’s the biggest complaint (from consumers),” Guinh added.

In his comment, the AMD representative did not say anything about using FSR 4.0 with non-portable devices, such as laptops. Will the new scaling technology in this case rely on AI accelerators (NPU) in the same Strix Point processors? There is no answer to this question yet.

AMD isn’t ready to talk about when the new scaling technology will be officially unveiled. If FSR 4.0 has been in development for 9-12 months, it could very well be close to release. However, as past scaling solutions have shown, including DLSS and XeS alongside FSR 1/2/3, releasing the API is just the first step. It takes much longer to implement game support for the new API.

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Source: 3dnews.ru