Ascending Inferno

Oppolyon Studios participated in the Steam Next Fest with a demo of Ascending Inferno, which will be released on October 27th. In this Foddian style game, you take control of Dani, a girl who has lost her beloved Vincent and decides to go play soccer. However, when the ball goes out of her reach and she goes to retrieve it, the worst happens – Dani falls… straight into the Inferno. There, she finds her long-lost lover in the shape of a ball and has to kick him out, according to Paradiso.

The unique twist that Ascending Inferno brings to the Foddian genre is that, instead of relying on classic parkour platforming, the jumping mechanics themselves are quite simple. Instead, Vincent’s round head is an obstacle that you must overcome using kicks, long shots, jumps, and even headbutts to progress through the different levels of Inferno. This unusual ball mechanic allows for specific moves not previously explored in the genre, giving you the chance to use momentum and kicks to traverse levels and climb.

As one of the first Foddian titles I tried, Ascending Inferno felt a bit forgiving for the first level I ran through. Crashes are punishable, but keeping your composure is key to getting back on track. Scattered throughout the level are hidden shortcuts that you can discover if you master Vincent’s physics, such as using a double head-jump swing to launch him high into a safe spot, thereby skipping the more difficult parts of the platforming challenges.

What I liked most about the game is that Oppolyon Studios rewards ingenuity. Finding unique ways to climb through complex platforming puzzles was both a blessing and a curse. If you try to take a shortcut, you can easily mishit Vincent and send him flying in the opposite direction, leading to another fall. However, once you master this technique, the most difficult sections of the game can be easily skipped, and it was this combination of creativity and skill that was a hit for me.

Ascending Inferno 2

I haven’t had a chance to play for too long – the demo lets you climb through the first part of Inferno and hints at the next area, Lust, but it soon ends after a few jumps. Those 20 minutes of gameplay left me pleasantly surprised, as I was expecting a Sisyphean-like challenge. When the game comes out, I’ll probably download it and try to escape from Inferno with Dani and Vincent.

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