Neural mapping to the DirectX API is coming

The cooperative vector will make this possible in the update of the HLSL language.

Microsoft has announced that cooperative vector capability is coming to the HLSL language update. This allows AI tasks to be accelerated during real-time mapping, improving the speed of so-called neural mapping techniques. In terms of operation, the multiplication of vectors and matrices of any size will be possible in an optimized form, and AI tasks can run in different shader sections.

In terms of practice, this can lead to a better quality display, and basically the memory load of the textures is also reduced, but in return, the calculation of the frames will require much more computing capacity.

Microsoft’s HLSL language team, together with engineers from AMD, Intel, NVIDIA and Qualcomm, is making sure that cooperative vectors are available in a vendor-independent form in a future update of the DirectX API.

Source: prohardver.hu