(Part 3) We test NVIDIA’s AI technology: Frame Generation or FPS to heaven

In our summer series, we look at NVIDIA’s deep learning technologies and their concrete manifestations in games and performance. Come and explore with us how different virtual worlds can be with the use of NVIDIA DLSS technologies and more – whether you want to wander the galaxy, unravel a mysterious story, or fly on a broomstick.

Welcome back to our short series on testing deep learning technologies that use NVIDIA graphics chips for image acceleration. In the third part of this series with our lineup AlzaPCwhich is equipped with a graphics card Gainward GeForce RTX 4070 SUPER Ghostwe’ll take a closer look at the other imaginary leg on which NVIDIA DLSS stands.

In the first part, we introduced the tested hardware and basically described the NVIDIA technologies that we cover throughout the series. The second part was devoted to the Super Resolution upscaling system.

Summer is here and with it plenty of space to jump into the stories written by the latest gaming titles in your free time. IN…

In our summer series, we look at NVIDIA’s deep learning technologies and their concrete manifestations in games and performance.…

Now comes quite possibly the funnest part. NVIDIA Frame Generation. How will RTX 4070 SUPER 1440p full frame generation help? Let’s try it and compare the results.

DLSS Frame Generation adds frames

The pun “FPS to heaven” is no exaggeration. It captures the true essence of this technology, which is specifically available from DLSS version 3 exclusively for graphics chips from the series RTX 40. Our Gainward graphics card will definitely not disappoint us in this regard, as it is fully compatible.

The purpose of Frame Generation is really to add up the total image frames, and in compatible games it can significantly improve the fluidity of the game. The more frames per second, the better, and logically, this is doubly true if you want to play on monitors with high refresh rates, where the differences are noticeable.

RTX 4070 SUPER gaming tests, 1440p and the benefit of Frame Generation

No need for more theory, let’s see how much benefit generated images can have. From experience, I will point out that it is of course always better if the base frequency is also relatively decent, so that the bases from which new images are generated are sufficient and contribute to the quality of the result.

And to see the overall benefit, we expanded the results of past tests with FPS values ​​using this technology. So you can view combinations with individual Super Resolution technology profiles and compare how Frame Generation was able to boost frame rates for each.

Hogwarts Legacy

1440p, High, Ray tracing (incl. DLSS), comparison of DLSS – Super Resolution & Frame Generation

A Plague Tale: Requiem

1440p, High, Ray tracing (incl. DLSS), comparison of DLSS – Super Resolution & Frame Generation

Cyberpunk 2077

1440p, Ultra, Ray tracing (incl. DLSS), comparison of DLSS – Super Resolution & Frame Generation

Alan Wake 2

1440p, Ultra, Ray tracing (incl. DLSS), comparison of DLSS – Super Resolution & Frame Generation

Horizon Forbidden West

1440p, Very high, DLSS – Super Resolution & Frame Generation comparison

The tests speak clearly. On average, enabling Frame Generation boosted frame rates across all titles and Super Resolution profiles by a perfect 60%. For addition, we tested the Alan Wake 2 game at a lower Full HD resolution. There, Frame Generation manifested itself a little more intensively and provided an average of 66% improvement across the used Super Resolution (compared to 53% for this particular game at 1440p resolution).

The leap in performance and potential of the RTX 40 series

We are extremely satisfied with the tests. Frame Generation pushes the potential of compatible games NVIDIA RTX 40 graphics cards to a significantly higher level. Due to the possible combination with Super Resolution profiles, it can kick the already boosted FPS level even further. What is important is the fact that even with cards with lower performance, Frame Generation can be the decisive element that pushes FPS above certain major milestones – typically, for example, the frame rate smoothness standard of 60 frames per second.

Where now? Behind the light and its reflections. In the next part, we will focus on ray tracing and the visual differences when using the third pillar DLSS – Ray Reconstruction function.

Other articles in the series

Source: pctuning.cz