Prince of Persia The Lost Crown: team dismantled and sequel rejected by Ubisoft

If these were the preparations that Ubisoft had in mind to celebrate the thirty-fifth anniversary of Prince Of Persia, they should undoubtedly revise their concept of “party”. The development team that made the excellent Prince of Persia The Lost Crownin fact, was dismantled and the sequel to the convincing metroidvania denied by Ubisoft’s higher-ups.

These are the facts reported a few minutes ago by the French journalist Gautoz. Although the game was widely praised by criticssales did not meet Ubisoft’s expectations, leading the company to make the drastic decision to reject the sequel and completely dismantle the development team.

Ubisof had already decided the fate of The Lost Crown universe had already been decided within weeks of release.

Gautoz’s report, based on information from various developers, also reveals that the fate of the game, or rather of this series dedicated to the Prince Of Persia universe, had already been decided a few weeks after publication. Ubisoft, in fact, initially denied the green light for both a sequel and the two expansions proposed by the team, leading the company to dismantle the team in recent weeks.

The reasons behind this decision are basically two: sales lower than expected (considering that the players have never managed to go beyond the peculiar artistic direction of the title) and the need for more personnel for projects with a much larger sales potential.

This news raises questions about the future of the Prince of Persia series. The lack of commercial success of The Lost Crown could influence Ubisoft’s future strategies for the franchise, reevaluating the negative feedback for the reveal of the Sands of Time remake or, even worse, interrupting support for the brilliant The Rogue: Prince Of Persia

The decision to dismantle the team and deny a sequel to Prince Of Persia The Lost Crown (which we highly recommend buy on Amazon seeing how good it is), despite the positive response from criticshighlights the growing pressure on commercial results in the video game sector, an aspect that no longer secures even the most convincing projects.

Source: www.tomshw.it