PS5 Pro is not a 4K console either, first performance data shows

Digital Foundry has published a fairly extensive video where they analyze everything that Sony has shown so far about PS5 Pro, both at the hardware and improvements in games, and the data they provide is so important that we cannot ignore it.

This video is not yet available on their YouTube channel because it has been offered exclusively to their Patreon subscribers, but a fairly complete summary with its key points has been shared through social networks, and the truth is that they are very interesting, because they allow us give us an idea of ​​what we can expect from this console.

We already know the PS5 Pro specifications very well, but the important thing is to discover the real impact that these could have on games, and that is precisely what we are going to see in this article. As I said in the title, it is clear that this console It won’t be a 4K 60 FPS system either.

What is PS5 Pro and how is Sony positioning it?

It is a intergenerational renewal which is not going to succeed PS5, but will coexist with it. It will be priced at €799.99 without an optical drive, and PS5 without an optical drive will still cost €449.99. Its lifespan will be between 4 and 6 years, depending on when PS6 arrives and the degree of support Sony decides to maintain.

Sony has positioned PS5 Pro as a alternative “premium” to PS5, and has highlighted things like:

  • You will no longer have to choose between quality mode and performance mode. With this console you will be able to play in quality mode at 60 FPS, because it will be more powerful than PS5.
  • It will offer greater performance when working with ray tracing, and will allow this technology to be applied more broadly.
  • It will feature intelligent rescaling that will offer higher image quality compared to FSR, which is the technology used by PS5.

Mark Cerny said that playing 30 FPS does not offer a smooth experienceso it’s clear that Sony wants to highlight the weight of being able to play at 60 FPS as one of the values ​​​​of PS5 Pro.

What real improvements can it offer in games?

PS5 Pro Game Improvements

According to Digital Foundry, the content of The Last of Part II that Sony showed would work at 1440p internal resolution and 60 FPS on PS5 Probut with improved image quality thanks to the use of PSSR as an upscaling technology.

Ratchet & Clank: Rift Apart funciona entre 1440p y 1800p a 60 FPS with the same graphical quality settings as PS5 Performance Mode, and uses PSSR to upscale to 4K. This upscaling technology achieves image quality superior to AMD FSR, but inferior to NVIDIA DLSS, which means we can expect:

  • Greater sharpness.
  • Improved image stability.
  • Better preservation of smaller details, especially in graphic elements located at long distances.

Alan Wake 2 was shown in two modes, one with resolution 864p a 60 FPS and another with resolution 1260p a 30 FPS. These are the same modes that PS5 uses (quality and performance), but Digital Foundry believes that Sony has used PSSR as upscaling, and that the 30 FPS mode could incorporate some form of ray tracing, albeit limited.

Hogwarts Legacy uses ray-traced reflections applied to higher quality reflections on PS5 Pro, but this still has a lot of noise in the imageand ray tracing applied to shadows is very limited and mixed with screen space reflections (SSR). It works at 30 FPS.

Gran Turismo 7 uses ray-traced reflections, but these are generated at a quarter of the screen resolution. With ray tracing enabled, the game renders at 1188p and upscales to 4K with PSSR. Without ray tracing it can reach native 4K.

Dragon’s Dogma 2 seems to work 60 FPS con PSSRand Assassin’s Creed Shadows appears to be running at 864p and 60 FPS but upscaled to 4K resolution.

This is an advance analysis of everything Sony showed during the PS5 Pro presentation, which means it is quite limited and does not amount to a comprehensive and completely accurate analysis of the capabilities of the PS5 Pro. Please note that the resolutions I provide are internal, meaning that the actual render value before rescaling.

In general terms, all of this fits with what I told you at the time in the comparison of games on PS5 versus PS5 Pro. There are no changes too big in image quality or resolution, and it seems that Sony is going to have a hard time justifying this huge difference in price between the two consoles.

Update: The video with the official analysis is now available.



Source: www.muycomputer.com