Resident Evil 7 Misses Expectations on iOS, CAPCOM Sees Very Low Revenue

Resident Evil 7, which was released in 2017 and received great acclaim, did not achieve the expected success on the iOS platform. According to the information received Despite being downloaded more than 83,000 times, the game only brought in $28,140 for Capcom, and that doesn’t include Apple’s 30% commission.

Apple has made AAA-class games playable on mobile devices thanks to the A17 Pro processor it uses in the iPhone 15 Pro and iPhone 15 Pro Max models. However, the low sales figures of the iOS version of Resident Evil 7 show that users have not yet fully warmed up to Apple’s vision.

There may be several reasons why Resident Evil 7 could not achieve the expected success on the iOS platform. Resident Evil 7 was released 7 years ago, and most of those who want to play it may have already played it on platforms such as PC or consoles. The game will run on iPhone 15 Pro and iPhone 15 Pro Max devices for approximately 25 GB free space This can be a deterrent for many users. The fact that the game can only be played on the iPhone 15 Pro and iPhone 15 Pro Max models limits accessibility and reduces the number of potential players. Moreover, users are forced to pay for the game in addition to these already expensive devices.

In order to make its mobile gaming platform more popular and successful, Apple must support more affordable devices and reduce game prices to more reasonable levels. Otherwise, mobile gaming will remain a luxury and will not be widely adopted.

Source: www.technopat.net