Sony is working on two SoCs for PS6, and this is very interesting

PS6 has been in development for a while now, and we also know that this console will once again use an AMD chip, but what we didn’t know is that the Japanese company is working on two SoCs different. This means that Sony has in mind two projects for its next generation of consoles, but unfortunately it’s not clear what exactly that is.

There are two possibilities right now, and both are equally interesting. The first is that Sony is considering adopting a strategy similar to the one Microsoft has followed with the Xbox Series S and Series X. This would mean that the Japanese company will launch a very powerful PS6 with a price tag typical of the new generation, and a less powerful but more economical version of this one.

Another possibility is that Sony is working on the PS6 SoC and another chip that it could use to power a new portable console, whose power would be lower for obvious reasons (format, space, temperature and power supply), but which could have all the technical advances of its older sister, both at the CPU and GPU level.

Which option would be better and when will PS6 arrive?

Both are very interesting. A new portable PlayStation could be a huge success and would reopen this market to Sony, but it would not be easy, because Competition in this market is fierceWe just have to look at the number of options available right now, and Nintendo’s unquestionable dominance in that market.

Releasing two versions of the PS6, one more powerful and expensive and one less powerful and cheaper, could also be an interesting approach, provided Sony has learned something from the mistakes Microsoft made with the Xbox Series S, especially with the issue of memory configuration. I will explain this topic to you in a simple way.

To avoid headaches both versions should have the same amount of unified memorybecause memory capacity is a highly limiting factor that is much more difficult to overcome than a GPU with less raw power or a CPU at a slightly lower frequency.

If we do not have enough memory for store everything a game needs Major cuts will be necessary, and this may end up forcing two versions of the same title to be programmed, unless some “miracle” is worked through optimization. Xbox Series S is a prime example, because it only has 10 GB of unified memory, while Xbox Series X and PS5 have 16 GB.

Sony could keep the same amount of memory in both versions and cutting back on graphical power and lowering the CPU frequency a little, and that’s it, you’d have a cheaper PS6 that’s perfectly differentiated from its older sister and that shouldn’t have any problems running the games that are coming out throughout the life cycle of that generation.

The features of this console are still a mystery, but last August I shared with you a special article dedicated to reviewing the Possible PS6 specifications which is quite reliable and sensible, so I invite you to take a look at it if you want to delve deeper into this topic.

AI-generated images.

Source: www.muycomputer.com