Why is only Nintendo poaching emulators?

Sony and Microsoft are less sensitive to these software, which has its reasons.

This year, Nintendo released two emulators (Yuzu and Ryujinx) that ran the games released for the Switch handheld console particularly well on PC. We have never seen such an extreme attack from any console manufacturer, since an emulator is considered quite a gray area, the fact of infringement is not really clear just because of the existence of the software, because the software itself is not included in the code uploaded to GitHub. However, it is understandable that the developers of the emulators in question do not want to litigate with Nintendo, as they do not see the final outcome of the case, so they prefer to give in.

Hirdetés

However, the question may arise as to why the other two major console manufacturers, Sony and Microsoft, are not so active in this area. Xboxes and PlayStations can also be emulated, there are running projects that are also available on GitHub, but only Nintendo is massively taking action against them.

The answer to this is quite simple: modern machines from Microsoft and Sony are much more difficult to emulate on a PC, as they contain technologies for which there is no realistically applicable alternative at the PC level. Among other things, there is a PlayStation 5 emulator for PC, but it is very limited in which titles it works with, but even if the game is running, the experience is not very good either, there are typical synchronization problems with the I/ O because of performance.

Nintendo didn’t deal with this as much long ago either, when the Wii and Wii U were harder to emulate. Here, in connection with the Switch, it was actually realized that practically even an older PC can easily run the games released for the current console from an emulator, and this is already a problem.

The reason for this is that the Switch originally came with hardware that was already available on other systems two years before its release. And here you have to look at the basics, it doesn’t matter that Nintendo got a version optimized for consumption, technically the SoC is still a Tegra X1. With this package, much, much faster PCs were already available for the Switch handheld console when it was released, so the extra load caused by emulation could be easily bridged.

Of course, all of this did not concern Nintendo for a long time, as the Switch’s wagon quickly stalled, but over the years, more and more people realized that if they can give up on portability, then most of the games can actually be run on a PC with a Switch emulator. The problem is probably that the successor is coming, which is rumored to come with hardware that is a remake of the Orin codenamed Tegra. The latter was introduced in 2018, so the new Nintendo console uses a hardware base that is seven years old when it is released next year. There is no problem with this in itself, because the Japanese company primarily focuses on experience, not technical innovation, but today’s PCs are significantly faster than the system chip in question, which makes emulation massively easier.

Since by now many people have heard that it is possible to run platform-specific content on a PC, Nintendo can best protect its upcoming console from the arrival too quickly of emulators that can run the released titles even without the target hardware. This is also why the two largest projects were attacked, which may deter self-proclaimed programmers from writing similar software. So it’s not that Yuzu and Ryujinx could have caused so much damage, if that had been the case, Nintendo would have stepped in a long time ago. Rather, they flee forward so that the terrain is optimal for the next generation.

Source: prohardver.hu