You will not be able to play GTA 6 if your PC does not have this component

The requirements to play GTA 6 on PC are going to be high, although they will be within the norm for a demanding game designed based on the current generation of consoles. Rockstar will have to make it work on the Xbox Series S, a modest console that equivalent to a low-end PC current, and this is, ultimately, good news for everything it implies at the level of requirements.

To play it in 1080p with a medium quality level and an acceptable rate of frames per second we will not need a powerful PC, but it is important that you keep one thing in mind, and that is that for GTA 6 to work well on compatible ones we will have to count yes or yes on a key component, a SSD storage drive.

These types of storage units have become a fundamental requirement for most current games, and if we do not have one we will not be able to enjoy GTA 6 on PC. With this I do not mean that the game will not work on an HDD drive, it may, but be clear that performance will be very bad and what we will have problems with loading assets which will seriously affect the geometry and textures.

I’ll give you an example, Alan Wake 2 works on a hard drive, but it has such serious problems that a good part of the geometry does not load, many textures are not present and there are very serious graphic errors. The experience is totally horrible when playing this title with a hard drive, and the same goes for others like Starfield, which directly It jerks and freezes every few seconds.

Why GTA 6 is going to need an SSD

Well, because it has been developed on the basis of current consoles, as I said before, and they all have an SSD. The base is on the model that includes Xbox Series S and Xbox Series an SSD drive with a speed of 2.4 GB/sso the ideal would be to have a solution that achieves at least that level of bandwidth.

From a more technical perspective, this game is going to need an SSD because it will use an advanced version of the RAGE graphics engine adapted to the current generation of consoles, and because it will maintain the open world approach that characterizes the franchise. This world is generated in real time, so it is necessary to maintain a constant flow of assets.

A graphics engine of this level applied to an open world type game will have to work with a large amount of assets, and as I said the flow will be constant, so it will need a high bandwidth for everything to work as it should. A hard drive usually operates with a bandwidth of between 100 MB/s and 200 MB/s, while a cheap PCIe NVMe SSD already usually easily exceeds the bandwidth. 2,000 MB/s.

The difference in performance is enormous, as we can see, and is key for an open world game with the quality that GTA 6 will have to be able to load all the assets it needs in real time, no loading screens between zones and without jerks or failures when loading the geometry into the textures. I already talked to you about this topic a few years ago, and even a SATA SSD already makes a huge difference in games compared to an HDD.

Source: www.muycomputer.com